My IP opportunity statement is:
Using modular tools to change the world or beings around the user in a hostile environment.
My statement is based on the idea of making variety a key factor for users. One of the main themes for series such as the Guitar Hero series was variety, first in songs then in instruments, then in a combination of the two. Part of the reason Guitar Hero declined in popularity was because there was not enough good downloadable content being released for it for it to keep up with competitors such as Rockband.
I would like to extend this beyond just music, however. Taking into account the thrill factor of my human flight research was creating danger by challenging yourself to conquer a dangerous natural environment feature using only the equipment you provide. The challenge of an environment set against you should prove an original and challenging design project.
The lessons I should learn from the real life examples are to keep my designs interesting and not limit myself to a gimmick, whilst making the content varied enough to appeal to as wide an audience as possible (Something musical could help me achieve this, perhaps something to do with different music in different environments).
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